![]() ![]() A deployable range finder isn't that far fetched when the Germans and Americans both carried them for artillery spotting during ww2. All you'd need is the ability to actually range the target with those weapons quickly. 2 week EC match with several hundred players, planetside style, with full combined arms would make artillery vehicles much more useful since you could easily provide fire support from over 4 km away with some vehicles that fire just straight HE. Honestly it's part of the reason I wish that EC proposal was being worked on. No tanks (Except the Matilda Hedgehog) are equiped with proper mortars for fully indirect fire. Some maps are in higher tiers, but then they're too hilly or too cramped to make it possible from where you CAN fire on them. Even then most of the maps don't have a grid size reference making it impossible to perform indirect fire. Issue is, no map that normally has an artillery truck is big enough to make use of referencing fire other than firing onto the enemy airfields. Vertical targeting however may become problematic when shooting under odd angles, for example when flying upside down.Originally posted by GeneralZap:Honestly this is retarded stuff for sure, as blind firing was VERY much a thing in WW1/WW2, especially into trenches, past hills, etc. It allows you to point at your target rather than above them. When shooting at other distances you must correct for this yourself. The sight distance control is used to adjust the zeroing of your gun range. If enabled your guns and gunsight will be aligned such that your guns pass through your aimpoint at your set gun distance. Just one easy step to improve your aimwarthunder sightdistancecontrol tutorial tank panzer skillissue guide gameplay howto aiming tiger how to. If you disable it your guns simply shoot parallel to your plane and you must compensate for drop yourself (especially when shooting at targets quite a distance away). Vertical targeting compensates elevation for drop. Guns set to 500m would be only 1.2m apart. just a little tutorial on how to set up your rangefinder and sight distance control for long range engagements.0:00 Intro 0:17 Setting up the Rangefinder 0:5. The use of chaff and flares significantly improves the survivability of the aircraft in all game modes. For instance if in an exagerrated example engaging a fighter at 300m and your guns are 3m from the center, having your gun distance set to 100m would have your bullets be 6m wide at 300m. The Jaguar has access to a Radar Warning Receiver, which can be useful to alert the pilot of incoming aircraft with radar-guided missiles, or ground based radar anti-air. It should be noted that generally you should set your gun distance farther away than closer to the distance you fight most at. Any fighter expecting to shoot at bombers from a large distance should also select 800m.If you use a convergence like 500m though, you have much less bullet drop to account for (as the good distance to fire from would be about 350-650m). If you use a larger convergence like 800m, you will have to account for bullet drop when you decide to start firing at 1000m (firing from 600-1000m should still have all bullets hitting the target). Ground attack planes with wing mounted guns (like the A26-B-50) would need gun convergence though. Ground attack planes such as the IL-2 or Stuka should set their gun distance to 800m or 'no' in order to engage flak and other soft targets from a large distance.Focussing firepower is unnecessary as these weapons are overkill against fighter planes However fighters with very powerful weaponry such as the Bf 109 G-6 (U4/R4) with triple mk 108 should set a larger gun convergence so that the cannon shells will have a better spread and have more likelihood to hit. When I try, the green circle stays at the center of the HUD, but the missile sight tracks my view.Fighters should set their gun distance to 300~500m to focus their firepower to increase their odds of destroying components of an aircraft rather than spraying all over the aircraft.You should change this distance to where you are most likely to be engaging targets: Setting your gun distance correctly is more important for fighters with wing mounted guns than fighters with nose mounted guns. Setting your gun distance to 'no' makes them shoot parallel, not converging at all. Setting them to 200m angles the guns inwards so that they criss-cross at 200m distance. Setting your gun distance changes the way the guns are set horizontally.
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